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The Burning Of Armada Breakaway


Armada Breakaway and Commander Vernden Jervil
Armada Breakaway and Commander Vernden Jervil. Photograph by Junie Ginsberg

As the coming weekend ends, so will Armada Breakaway. It is an Armadan tradition to burn when you go, and already the floating city is hot with the growing flames.  They will reach their peak this weekend, and then the city will vanish to smoke and ember, but hopefully will live on in everyone’s dreams and memories.

Amongst the citizens of Armada is a small, unruly faction known as the Scoundrel Fleet. These notorious pirates have secured an island in the Blake Sea (or they may have possibly thrown the previous inhabitants to the sharks). This island will provide a safe (?) haven to continue our traditional “Tall Tales and Outright Lies” story nights, as well as ironclad practice and general mayhem at “Chaos!”

You are cordially invited to help give Armada Breakaway a proper sendoff. Mark these events on your calendar, and we will see you there!

Dance While Armada Burns
Saturday, January 26th, 6-9pm slt
The Sovereign, Armada Breakaway
Come celebrate Armada Breakaway while you can!  First we have the Armada Sirens dance troupe.  Then, Ahnyanka Delphin DJ’s as we party while the floating city burns. This is literally your last chance to see, as Sunday the Lindens cast their net and tow it in.

February 17, 2013: 6:30 till ? slt
Tall Tales and Outright Lies
Collaborative story – The Exodus from Armada
Scoundrel Fleet Headquarters, Blake Bay

On February 17th starting at 6:30pm slt, We will be having a Tall Tales special event, telling the story of the fleet’s flight from Armada on the spot. All are welcome to watch or participate in the event. Currently we are looking at doing the story in 3 sections:

Part 1: The Fire

A number of fires started on Armada for various and unrelated reasons at the same time. Participants are encouraged to tell how they saw one of the fires starting, or how they heard a fire started. Or how they saw a fire and are sure it is Bob’s fault. Once we have a good blaze going…

Part 2: The Escape

The actual flight from the floating city. Grab what you can and run in boats, warships, rafts, or whatever else you can find and make for the remote island that the Scoundrel fleet discovered. I am told they may have been people living there that needed to be evicted as we moved in, method left up to the individual storyteller.

Part 3: A New Home

The Scoundrel Fleet’s first days in their new home. Setting up the beginnings of a base camp, scouring for resources. Erecting the first structures. Then taking to first steps to regain our position as the terror of the seas.

A few notes for people who are not part of Armada or the fleet and may wish to contribute:

You are still more then welcome to come participate in the story, or just watch it unfold. The two ideas that first come to my mind is that you just happened to visit the city on the wrong day and have to escape the fire with everone else. Alternately, if you want to adopt a new persona for the night just to participate, we will not mind at all. You could even redshirt such an individual if you feel the tale needs some tragedy. Of course any other ideas are also welcome.

As a last note, feel free to come with material prepared, but be ready to adjust it in process if it doesn’t quite fit what is going on. I hope to see you all there!

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Lori Alden Holuta lives between the cornfields of Mid-Michigan, where she grows vegetables and herbs when she’s not writing, editing, or playing games with a cat named Chives.

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