As land Sales in Armada have dipped critically low we have decided to sell plots for free, with a commitment of 4 weeks tier that is. Come live among the pirates of Armada. Or just have a stake in it when we finally burn the place down!
Edge of Armada commons 720 sq m
1888L$ for down payment
Open Sea West: 2016 sq. m.
5308L$ for down payment
Floating Forest: 960 sq m
2524L$ for down payment
Open Sea 5: 1936 sq m
5104L$ for down payment
Open Sea 9: 2640 sq m
6960L$ for down payment
Armada Southwest 1: 1040 sq m
2744 L$ for down payment
Armada Southwest 2: 960 sq m
2524 L$ for down payment
Welcome to the crew of Armada Breakaway! Here is the info about your parcel and the covenant. If you need further explanation or assistance, please contact a member of the council at your earliest convenience.
Commodore, Vernden Jervil
First Tier Due within 7 days of purchase, payable directly to the tier payment system located here
Property is purchased from Armada and tier is due weekly based on the specifications of the parcel. Tier more than 7 days overdue may result in the parcel being reclaimed. Tier may be paid up to 12 weeks in advance. More by special arrangement. The Armada Council must be informed of any change of parcel ownership.
Stalls, booths, and the port shops are not given a grace period and may be reclaimed upon the tier going overdue.
Because Armada is given to grand exploration, we encourage all parcel owners to tie their builds into the neighboring parcels wherever possible and to include spaces for walking/swimming/slithering as fits your build.
Terraform rights are available to parcel owners at a limit of 4 meters up or down. These are a rare privilege, and are not normally given out to parcel owners. Terraforming must also be appropriate to theme. Please no earthen smily faces and such.
Armada-Breakaway is a floating sim, with residents living on the water in the boat cities, under it in broken diving bells and sunken hulls, and over it in airships. It is a lost, breakaway region from another floating pirate city – that pirate city inspired by China Mieville’s story The Scar. However, during a great storm, this region was severed from the original pirate city and given up for lost. Instead of being destroyed, it clung to life, and was found by four explorers, and nurtured. Today, technology has evolved, shops and entertainment venues are thriving, and the numerous species Armada protects live fairly peacefully side by side.
Here are its rules:
RP is optional and/or encouraged.
You may see people engaged in role play [RP], which is essentially creative, contemporaneous development of a narrative with multiple people participating. Do not feel you must join in, nor frustrated if you do not understand all the facts. The players themselves may not understand the whole story either. We recommend that new RPers take the time to get to the narratives in play, some of which may be ongoing stories, spanning weeks or months. New players are welcome, especially those who are interested in weaving into existing storylines. There is more information to be found at the Armada Spruz (our community forum, and at our website. (Please see http://armada.spruz.com for more information).
All are welcome. Human, robot, children, mer, vamp, furry, tiny, etc are very welcome here. We would ask you to try to keep to a steampunkish theme. Freebies are available (huzzah!) in our welcome pack at the main TP point. Our officers also carry a copy of the welcome pack. Just ask them for a set.
No solicitation and or sex with child Avatars. This will get you a straight ban and your details will be passed to Linden Labs and thus your national police force. No second chances. Child Avs are very welcome here, one of the Council is an urchin, so they are protected.
Theme expectations. Builds and objects simwide below 1000m must adhere to the ‘floating pirate/steam city’ theme or it will be returned. Items left out on public spaces and/or in others’ builds will be returned. (The success of that return is according to the whim of Linden Labs and is entirely at the risk of the object owner.) No computers, save for thaumaturgy and steam driven items, no modern vehicles that rely on 21st century RL technology will be allowed. No cars (seriously, where would you drive them?).
No ban lines.
No temp rezzers. These have a terrible effect on sim lag.
No security orbs.
Locking doors for RP only.
No Public Nudity outdoors or in public areas. Performance permit may be requested for the indoor burlesque theater. We do this so that visitors will not be greeted by surprise exhibitionists and to reinforce the notion that standard levels of decency are important. Note to exhibitionists: this is not where you wish to be.
No griefing. Fighting/damage to be restricted to certain areas and RPs.
Sim administration reserves the right to refuse service & etc. to anyone deemed negatively impacting the community either by ignoring the theme, breaking the covenant, or forcing their will/opinions/beliefs etc. upon others without prior consent.
This covenant will not be updated to include restrictions without proper notification of all land owners. If you need clarification or have concerns, please contact a member of the Armada Council.
Thanks for being a part of Armada!